28 gennaio 2019

Seminario MIBTEC

Manuela Chessa, University of Genova - Dept. of Informatics, Bioengineering, Robotics, and Systems Engineering

Visual perception and ecological interaction in Virtual and Augmented Reality


Augmented (AR) and Virtual Reality (VR) systems are designed to immerse humans into rich and compelling simulated environments by leveraging our perceptual system (i.e. vision, touch, sound). In turn, exposure to AR/VR can reshape and alter our perceptual processing by tapping into the brain’s significant ability to adapt to changes in the environment through neural plasticity. Therefore, to design successful AR/VR systems, we must first understand the functioning and limitations of our perceptual and cognitive systems, we can then tailor AR/VR technology to optimally stimulate our senses and maximize user experience. Understanding how to wield AR/VR tools to reshape how we perceive the world also has incredible potential for societal and clinical applications.

In this talk, I will cope with some of the aspects we should take into account in order to devise effective AR/VR systems, in which people can interact in an ecological way. In particular, I will discuss the perceptual aspects of such interaction, the task performance, and the user experience (UX) factors. Moreover, I will address the Computer Vision issues we should address in order to devise effective and stable AR/VR systems, in particular features extraction, depth sensing, tracking and multi-sensor integration. Finally, I will present and discuss specific setups and interaction tasks in AR and VR. 



Lunedì 28 gennaio 2019, ore 14.30

Sala Lauree del Dipartimento di Psicologia, U6 (3° piano)

Tutti gli interessati sono invitati a partecipare.

Per informazioni:

Prof.ssa Maria Teresa Guasti