MIBTEC Pubblicazioni

Etzi, R; Huang, S;  Scurati, G. & Lyu, S; Ferrise, F; Gallace, A; Gaggioli, A; Chirico, A; Carulli, M & Bordegoni, M. (2019). Using Virtual Reality To Test Human­-Robot Interaction During a Collaborative Task. ASME 2019 International Design Engineering Technical Conferences DOI: 10.1115/DETC2019-97415.

Micaroni, L; Carulli, M & Ferrise, F; Gallace, A; Bordegoni, M (2019). An Olfactory Display to Study the Integration of Vision and Olfaction in a Virtual Reality Environment. Journal of Computing and Information Science in Engineering. DOI: 19. 1. DOI: 10.1115/1.4043068.

Nava, E., Föcker, J., &; Gori, M. (2019). Children can optimally integrate multisensory information after a short action-like mini game training. Developmental Science, doi: 10.1111/desc.12840.

Pancani, L., Riva, P. &; Sacchi, S. (2019). Connecting with a slot machine: Social exclusion and anthropomorphization increase gambling. Journal of Gambling Studies, 35, 689–707.

Carulli, M; Bordegoni, M; Ferrise, F; Gallace, A;  Gustafsson, M; Pfuhl, T. (2018). Simulating Multisensory Wine Tasting Experience. Proceedings of the DESIGN 2018 15th International Design Conference 2177-2186. DOI: 10.21278/idc.2018.0485.

Gabbiadini, A. &; Riva, P. (2018). The lone gamer: Social exclusion predicts violent video gamepreferences and fuels aggressive inclinations in adolescent players. Aggressive Behavior, 44, 113-124.

Etzi, R; Ferrise, F & Bordegoni, M; Zampini, M; Gallace, A. (2017). The Effect of Visual and Auditory Information on the Perception of Pleasantness and Roughness of Virtual Surfaces. Multisensory Research. 31 (6), 501-522. DOI: 10.1163/22134808-00002603.

Venturini, E., Riva, P., Serpetti, F., Romero, L., Pallavincini, F., Mantovani, F., Cloutier, R.,McMahan, T., Stonecipher, K., &; Parsons, T.D. (2016). A comparison of 3D versus 2D virtual environments on the feelings of social exclusion, inclusion, and overinclusion. Annual Review of CyberTherapy and Telemedicine, 14, 89-94.